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	<title>Home Recording Studio Guru &#187; Phenomenon</title>
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	<description>Home Recording Studio Guru - Big Al Brings The Home Recording Heat!</description>
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		<title>The Importance Of Space In A Mix: Part #2 &#8211; The Tools</title>
		<link>http://www.homestudioguru.com/2412/the-importance-of-space-in-a-mix-part-2-the-tools/</link>
		<comments>http://www.homestudioguru.com/2412/the-importance-of-space-in-a-mix-part-2-the-tools/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 15:00:16 +0000</pubDate>
		<dc:creator>Big Al</dc:creator>
				<category><![CDATA[Mixing]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[decay]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[elements]]></category>
		<category><![CDATA[empty space]]></category>
		<category><![CDATA[facets]]></category>
		<category><![CDATA[haas]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Phenomenon]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[reflections]]></category>
		<category><![CDATA[Reverb]]></category>
		<category><![CDATA[reverb unit]]></category>
		<category><![CDATA[rhythm]]></category>
		<category><![CDATA[rhythmic sense]]></category>
		<category><![CDATA[slap]]></category>
		<category><![CDATA[sound selection]]></category>
		<category><![CDATA[sound source]]></category>
		<category><![CDATA[tool]]></category>

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		Read &#112;&#97;&#114;&#116; 1 &#111;&#102; &#8220;&#84;&#104;&#101; Importance &#111;&#102; Space &#105;&#110; a Mix&#8221; Reverbs &#65;&#115; &#119;&#105;&#116;&#104; &#97;&#108;&#108; facets &#111;&#102; mixing &#97;&#110;&#100; recording, &#116;&#104;&#101; source sounds &#97;&#114;&#101; paramount. Choosing &#116;&#104;&#101; best reverb(s) &#102;&#111;&#114; &#116;&#104;&#101; job up front &#119;&#105;&#108;&#108; ultimately determine &#116;&#104;&#101; &#101;&#110;&#100; result. &#83;&#111;, even before &#119;&#101; &#103;&#101;&#116; &#105;&#110;&#116;&#111; &#116;&#104;&#101; mixing &#111;&#102; &#116;&#104;&#101; space, &#108;&#101;&#116;&#8217;s talk &#97;&#98;&#111;&#117;&#116; sound [...]<p><a href="http://www.homestudioguru.com/2412/the-importance-of-space-in-a-mix-part-2-the-tools/">The Importance Of Space In A Mix: Part #2 &#8211; The Tools</a> is a post from: <a href="http://www.homestudioguru.com">Home Recording Studio Guru</a></p>

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		<!-- &#83;&#116;&#97;&#114;&#116; Shareaholic LikeButtonSetTop Automatic --><!-- &#69;&#110;&#100; Shareaholic LikeButtonSetTop Automatic --><p><a href="http://www.homestudioguru.com/2410/&#116;&#104;&#101;-importance-&#111;&#102;-space-&#105;&#110;-a-mix-&#112;&#97;&#114;&#116;-1" target=_blank><em>Read &#112;&#97;&#114;&#116; 1 &#111;&#102; &#8220;&#84;&#104;&#101; Importance &#111;&#102; Space &#105;&#110; a Mix&#8221;</em></a></p>
<p><a href="http://www.homestudioguru.com/wp-content/uploads/2011/03/classic3studioclive_l.jpg"><img src="http://www.homestudioguru.com/wp-content/uploads/2011/03/classic3studioclive_l-300x199.jpg" alt="classic3studioclive l 300x199 The Importance Of Space In A Mix: Part #2   The Tools" title="Tools &#70;&#111;&#114; Mixing &#84;&#104;&#101; Space &#73;&#110; &#89;&#111;&#117;&#114; Mix" width="300" height="199" class="alignright size-medium wp-image-2426" /></a><strong>Reverbs</strong></p>
<p>&#65;&#115; &#119;&#105;&#116;&#104; &#97;&#108;&#108; facets &#111;&#102; mixing &#97;&#110;&#100; recording, <u>&#116;&#104;&#101; source sounds &#97;&#114;&#101; paramount</u>.</p>
<p>Choosing &#116;&#104;&#101; best reverb(s) &#102;&#111;&#114; &#116;&#104;&#101; job up front &#119;&#105;&#108;&#108; ultimately determine &#116;&#104;&#101; &#101;&#110;&#100; result. &#83;&#111;, even before &#119;&#101; &#103;&#101;&#116; &#105;&#110;&#116;&#111; &#116;&#104;&#101; mixing &#111;&#102; &#116;&#104;&#101; space, &#108;&#101;&#116;&#8217;s talk &#97;&#98;&#111;&#117;&#116; sound selection. &#73;&#110; a musical piece, &#119;&#101; &#99;&#97;&#110; treat &#116;&#104;&#101; reverb &#97;&#115; &#97;&#110;&#121; &#111;&#116;&#104;&#101;&#114; sound source, &#119;&#105;&#116;&#104; four basic components: </p>
<ul>
<li>Rhythm</li>
<li>Volume</li>
<li>Tone</li>
<li>Texture</li>
</ul>
<p><strong>Rhythm</strong></p>
<p>One &#111;&#102; &#116;&#104;&#101; key elements &#111;&#102; &#97;&#110;&#121; reverb &#105;&#115; &#105;&#116;&#8217;s decay. &#84;&#104;&#101; length &#111;&#102; &#116;&#104;&#101; tail &#105;&#115; &#111;&#102;&#116;&#101;&#110; &#97;&#110; indication &#111;&#102; &#116;&#104;&#101; expanse &#111;&#102; &#116;&#104;&#101; space. &#72;&#111;&#119;&#101;&#118;&#101;&#114;, &#105;&#116; &#97;&#108;&#115;&#111; determines &#116;&#104;&#101; time &#105;&#110; &#119;&#104;&#105;&#99;&#104; &#116;&#104;&#101; reflections sustain &#105;&#110; &#116;&#104;&#101; mix – &#97;&#110;&#100; &#116;&#104;&#97;&#116;&#8217;s a rhythmic concern.</p>
<p>A long sustaining sound &#105;&#110; a &#102;&#97;&#115;&#116; tempo piece, &#111;&#114; rhythmically complex piece &#105;&#115; going &#116;&#111; mask elements &#111;&#102; &#116;&#104;&#101; mix &#97;&#110;&#100; generally slur &#116;&#104;&#101; overall rhythm. A quickly decaying tail &#105;&#110; a &#115;&#108;&#111;&#119; piece &#111;&#110; &#116;&#104;&#101; &#111;&#116;&#104;&#101;&#114; hand, &#119;&#105;&#108;&#108; leave a lot &#111;&#102; empty space &#119;&#105;&#116;&#104; very &#108;&#105;&#116;&#116;&#108;&#101; impact &#102;&#114;&#111;&#109; &#116;&#104;&#101; reverb. Find a tail length &#116;&#104;&#97;&#116; compliments &#116;&#104;&#101; speed &#111;&#102; &#116;&#104;&#101; piece.</p>
<p><strong>Pre-Delay</strong></p>
<p>Another rhythmic consideration &#105;&#115; &#116;&#104;&#101; speed &#111;&#102; &#116;&#104;&#101; pre-delay. Pre-delay &#105;&#115; a key element &#105;&#110; determining &#116;&#104;&#101; front &#116;&#111; back relationship &#111;&#102; &#116;&#104;&#101; dry sound &#97;&#110;&#100; &#116;&#104;&#101; space &#105;&#116; exists &#105;&#110;. &#73;&#110; &#111;&#116;&#104;&#101;&#114; words, pre-delay helps &#116;&#104;&#101; ear recognize &#104;&#111;&#119; close &#111;&#114; far &#116;&#104;&#101; dry sound &#105;&#115;. </p>
<p>Generally speaking, &#116;&#104;&#101; longer &#116;&#104;&#101; pre-delay, &#116;&#104;&#101; closer &#116;&#104;&#101; dry sound. A zero millisecond pre-delay means &#116;&#104;&#97;&#116; &#116;&#104;&#101; reflections &#97;&#110;&#100; &#116;&#104;&#101; dry sound &#97;&#114;&#101; reaching &#116;&#104;&#101; ear simultaneously – &#119;&#104;&#105;&#99;&#104; puts &#116;&#104;&#101; dry sound far away. &#84;&#104;&#105;&#115; acoustic phenomenon &#99;&#111;&#117;&#108;&#100; &#98;&#101; &#97;&#110; article &#97;&#108;&#108; &#116;&#111; itself, &#98;&#117;&#116; &#119;&#101;&#8217;ll leave &#105;&#116; &#97;&#116; &#116;&#104;&#97;&#116; &#102;&#111;&#114; now.</p>
<p>Pre-delay &#105;&#115; &#97;&#108;&#115;&#111; a rhythmic element – &#105;&#116; determines a space &#111;&#102; time &#102;&#114;&#111;&#109; &#116;&#104;&#101; initial dry sound before &#116;&#104;&#101; early reflections &#115;&#104;&#111;&#119; up. Anything within &#116;&#104;&#101; Haas Zone (10ms &#111;&#114; less), isn&#8217;t going &#116;&#111; &#104;&#97;&#118;&#101; much effect &#111;&#110; &#116;&#104;&#101; rhythmic sense &#111;&#102; &#116;&#104;&#101; sound. Once &#121;&#111;&#117; &#115;&#116;&#97;&#114;&#116; getting up &#116;&#111; 20ms &#97;&#110;&#100; greater, &#116;&#104;&#101; slap back effect becomes distinct &#97;&#110;&#100; &#116;&#104;&#101;&#114;&#101; &#105;&#115; a clear rhythmic effect. Find a pre-delay &#116;&#104;&#97;&#116; compliments &#116;&#104;&#101; speed &#111;&#114; rhythm &#111;&#102; &#116;&#104;&#101; piece.</p>
<p>Lastly, &#115;&#111;&#109;&#101; reverbs (particularly room &#97;&#110;&#100; hall style reverbs) &#104;&#97;&#118;&#101; a rhythmic space between &#116;&#104;&#101; early reflections &#97;&#110;&#100; late reflections. &#84;&#104;&#105;&#115; &#105;&#115; &#110;&#111;&#116; always controllable, &#98;&#117;&#116; listening &#102;&#111;&#114; &#116;&#104;&#97;&#116; &#8220;bulky&#8221; moment &#105;&#110; &#116;&#104;&#101; reverb sound &#105;&#115; very &#105;&#109;&#112;&#111;&#114;&#116;&#97;&#110;&#116; &#119;&#104;&#101;&#110; selecting a reverb. &#79;&#102;&#116;&#101;&#110; times, plates &#97;&#114;&#101; a &#103;&#111;&#111;&#100; &#99;&#104;&#111;&#105;&#99;&#101; &#102;&#111;&#114; drums partially &#98;&#101;&#99;&#97;&#117;&#115;&#101; &#116;&#104;&#101;&#114;&#101; &#97;&#114;&#101; &#110;&#111; &#8220;early&#8221; &#111;&#114; &#8220;late&#8221; reflections – eliminating &#116;&#104;&#97;&#116; particular rhythmic concern.</p>
<p><strong>Volume</strong></p>
<p>Generally, &#119;&#104;&#101;&#110; I&#8217;m mixing, I prefer &#106;&#117;&#115;&#116; enough reverb &#116;&#111; add a &#108;&#105;&#116;&#116;&#108;&#101; life &#116;&#111; &#116;&#104;&#101; elements &#105;&#110; &#116;&#104;&#101; mix. &#79;&#102;&#116;&#101;&#110;, I&#8217;m setting &#109;&#121; reverbs 15 &#111;&#114; 20dbFS lower &#116;&#104;&#97;&#110; &#109;&#121; dry elements. &#72;&#111;&#119;&#101;&#118;&#101;&#114;, &#116;&#104;&#105;&#115; isn&#8217;t &#116;&#111; &#115;&#97;&#121; reverbs &#99;&#97;&#110;&#8217;t come &#116;&#111; &#116;&#104;&#101; foreground. &#73;&#116;&#8217;s a very &#105;&#109;&#112;&#111;&#114;&#116;&#97;&#110;&#116; aesthetic &#100;&#101;&#99;&#105;&#115;&#105;&#111;&#110;. </p>
<p>&#74;&#117;&#115;&#116; remember &#116;&#104;&#97;&#116; whether &#116;&#104;&#101; reverbs &#97;&#114;&#101; subtle &#111;&#114; prominent, &#116;&#104;&#101;&#121; still need &#116;&#111; sound &#114;&#105;&#103;&#104;&#116;. Tone &#97;&#110;&#100; Texture – &#116;&#104;&#105;&#115; &#105;&#115; &#119;&#104;&#101;&#114;&#101; &#119;&#101; &#103;&#101;&#116; &#105;&#110;&#116;&#111; &#116;&#104;&#101; gritty stuff. &#84;&#104;&#101;&#114;&#101; &#97;&#114;&#101; many factors &#105;&#110; determining &#116;&#104;&#101; tone &#97;&#110;&#100; texture &#111;&#102; a reverb. First comes &#116;&#104;&#101; style &#111;&#102; &#116;&#104;&#101; algorithm &#111;&#114; convolution, &#116;&#104;&#101;&#110; &#116;&#104;&#101; three &#8220;D&#8221;s: diffusion, density, &#97;&#110;&#100; damping.</p>
<p><strong>Algorithms &#97;&#110;&#100; Processors:</strong></p>
<ul>
<li><strong>Springs &#97;&#110;&#100; Plates</strong> – A transducer sends vibrations &#97;&#99;&#114;&#111;&#115;&#115; a metal coil, &#119;&#104;&#105;&#99;&#104; &#97;&#114;&#101; &#116;&#104;&#101;&#110; picked up &#98;&#121; another transducer. Springs &#104;&#97;&#118;&#101; a &#8220;rigged&#8221; texture, &#97;&#110;&#100; a hollow tone. &#67;&#101;&#114;&#116;&#97;&#105;&#110; frequencies &#119;&#105;&#108;&#108; jump more &#116;&#104;&#97;&#110; others. Plates &#117;&#115;&#101; a similar system, &#98;&#117;&#116; work around vibrating metal plates. &#84;&#104;&#101; result &#105;&#115; a more natural sound – &#98;&#117;&#116; one &#119;&#104;&#105;&#99;&#104; &#105;&#115; &#111;&#102;&#116;&#101;&#110; &#8220;denser&#8221; &#116;&#104;&#97;&#110; a real space.
<p>	Plates &#119;&#105;&#108;&#108; &#97;&#108;&#115;&#111; highlight &#99;&#101;&#114;&#116;&#97;&#105;&#110; frequencies. &#84;&#104;&#101; exact tonal qualities &#119;&#105;&#108;&#108; vary &#116;&#111; &#115;&#111;&#109;&#101; degree &#105;&#110; spring reverbs, &#97;&#110;&#100; &#116;&#111; a greater degree &#105;&#110; plates. One major tonal &#100;&#105;&#102;&#102;&#101;&#114;&#101;&#110;&#99;&#101; &#105;&#115; &#116;&#104;&#97;&#116; plates tend &#116;&#111; &#98;&#101; &#8220;shinier&#8221; &#116;&#104;&#97;&#110; springs, &#119;&#104;&#105;&#99;&#104; feel more &#8220;empty&#8221; &#111;&#114; &#8220;lonely&#8221; &#105;&#102; those words &#99;&#97;&#110; even apply &#116;&#111; sound. Vibrations appear immediately &#97;&#110;&#100; decay linearly – &#116;&#104;&#101;&#114;&#101; &#97;&#114;&#101; &#110;&#111; early &#111;&#114; late reflections.</p>
<p>	&#66;&#101;&#99;&#97;&#117;&#115;&#101; &#111;&#102; &#116;&#104;&#101;&#115;&#101; things, plates &#97;&#110;&#100; springs &#97;&#114;&#101; &#111;&#102;&#116;&#101;&#110; very distinct &#97;&#110;&#100; forward sounding reverbs, &#97;&#110;&#100; useful &#102;&#111;&#114; adding firmness &#111;&#114; punch &#116;&#111; &#116;&#104;&#101; elements &#116;&#104;&#97;&#116; feed &#116;&#104;&#101;&#109;.</li>
<li><strong>Chambers, Halls &#97;&#110;&#100; Rooms</strong> – Hall &#97;&#110;&#100; room reverbs simulate &#116;&#104;&#101; way a sound &#119;&#111;&#117;&#108;&#100; actually acting &#105;&#110; a given space. &#84;&#104;&#101; characteristic sounds &#119;&#105;&#108;&#108; change distinctly &#102;&#114;&#111;&#109; unit &#116;&#111; unit.
<p>	Rooms &#97;&#114;&#101; &#111;&#102;&#116;&#101;&#110; based &#111;&#110; rectangular &#111;&#114; semi-rectangular, level spaces. Halls &#97;&#114;&#101; &#111;&#102;&#116;&#101;&#110; modeled &#111;&#102;&#102; &#111;&#102; minute amphitheater designs &#119;&#105;&#116;&#104; curvature &#116;&#111; &#116;&#104;&#101; walls &#97;&#110;&#100; incline &#102;&#114;&#111;&#109; &#116;&#104;&#101; sound source. Halls &#119;&#105;&#108;&#108; usually &#104;&#97;&#118;&#101; less separation between &#116;&#104;&#101; early &#97;&#110;&#100; late reflections.</p>
<p>	Otherwise, &#116;&#104;&#101; algorithms &#97;&#114;&#101; generally based around a size approximation. Halls &#97;&#114;&#101; designed &#116;&#111; &#98;&#101; vast &#97;&#110;&#100; deep. Rooms &#97;&#114;&#101; designed &#116;&#111; &#98;&#101; natural. Halls &#119;&#105;&#108;&#108; &#104;&#97;&#118;&#101; a more even tone, whereas rooms &#109;&#97;&#121; &#104;&#97;&#118;&#101; resonant peaks &#97;&#110;&#100; dips – &#98;&#117;&#116; &#116;&#104;&#105;&#115; &#105;&#115; entirely dependent &#111;&#110; &#116;&#104;&#101; particular reverb unit. Chambers &#97;&#114;&#101; unique room designs, &#97;&#110;&#100; &#119;&#105;&#108;&#108; vary &#97;&#115; &#111;&#102;&#116;&#101;&#110; &#97;&#115; actual reverb chambers &#119;&#105;&#108;&#108; vary.</p>
<p>	Many reverbs, especially &#116;&#104;&#101; &#8220;natural&#8221; space algorithms &#97;&#108;&#115;&#111; &#109;&#97;&#121; &#104;&#97;&#118;&#101; settings &#102;&#111;&#114; diffusion, density, &#97;&#110;&#100; damping&#8230;</li>
</ul>
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		<item>
		<title>&#8220;Begun, The Loudness War Has.&#8221;</title>
		<link>http://www.homestudioguru.com/346/begun-the-loudness-war-has/</link>
		<comments>http://www.homestudioguru.com/346/begun-the-loudness-war-has/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 23:24:05 +0000</pubDate>
		<dc:creator>Big Al</dc:creator>
				<category><![CDATA[Loudness Wars]]></category>
		<category><![CDATA[Allen Wagner]]></category>
		<category><![CDATA[Amplitude]]></category>
		<category><![CDATA[Beatles]]></category>
		<category><![CDATA[Bohemian]]></category>
		<category><![CDATA[Bohemian.com]]></category>
		<category><![CDATA[Charles Dye]]></category>
		<category><![CDATA[Clipping]]></category>
		<category><![CDATA[David Sason]]></category>
		<category><![CDATA[Desires]]></category>
		<category><![CDATA[Dynamic Range Compression]]></category>
		<category><![CDATA[Dynamic Record]]></category>
		<category><![CDATA[Featured Article]]></category>
		<category><![CDATA[High Ratio]]></category>
		<category><![CDATA[John Ralston]]></category>
		<category><![CDATA[Loudness War]]></category>
		<category><![CDATA[Maximum Amplitude]]></category>
		<category><![CDATA[Music Industry]]></category>
		<category><![CDATA[Phenomenon]]></category>
		<category><![CDATA[Producers]]></category>
		<category><![CDATA[Recording Labels]]></category>
		<category><![CDATA[Sason]]></category>
		<category><![CDATA[Tendency]]></category>
		<category><![CDATA[TurnMeUp.org]]></category>
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		Okay, so technically the Loudness War began a looooong time ago. I was recently interviewed for a featured article on this because of my connection with TurnMeUp.org. More on that in a moment. If this whole &#8220;Loudness War&#8221; thing is unfamiliar to you, here&#8217;s the quick and dirty from Wikipedia: &#8220;The loudness war (or loudness [...]<p><a href="http://www.homestudioguru.com/346/begun-the-loudness-war-has/">&#8220;Begun, The Loudness War Has.&#8221;</a> is a post from: <a href="http://www.homestudioguru.com">Home Recording Studio Guru</a></p>

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		<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>Okay, so technically the Loudness War began a looooong time ago.</p>
<p>I was recently interviewed for a featured article on this because of my connection with <a href="http://TurnMeUp.org" target="_blank">TurnMeUp.org</a>. More on that in a moment.</p>
<p>If this whole &#8220;Loudness War&#8221; thing is unfamiliar to you, here&#8217;s the quick and dirty from Wikipedia:</p>
<p><div id="attachment_347" class="wp-caption alignright" style="width: 260px"><img src="http://www.homestudioguru.com/wp-content/uploads/2009/06/cd_loudness_trend.gif" alt="cd loudness trend Begun, The Loudness War Has." title="CD Loudness Trend" width="250" height="120" class="size-full wp-image-347" /><p class="wp-caption-text">The trend of increasing loudness as shown by waveform images of Something by The Beatles mastered on CD four times since 1983.</p></div>&#8220;The loudness war (or loudness race) is the music industry&#8217;s tendency to record, produce, and broadcast music at progressively increasing levels of loudness to attempt to create a sound that stands out from others.</p>
<p>&#8220;This phenomenon can be observed in many areas of the music industry, particularly broadcasting and albums released on CD and DVD. In the case of CDs, the war stems from artists&#8217; and producers&#8217; desires to create CDs that sound as loud as possible, or louder than CDs from competing artists or recording labels.</p>
<p>&#8220;However, as the maximum amplitude of a CD is at a fixed level, once that level has been reached, the overall loudness can only be increased by a combination of dynamic range compression and make-up gain. This is done by applying an increasingly high ratio of compression to the dynamic range of the recording and then increasing the gain of the recording until the peaks have reached maximum. Certain extreme uses of dynamic range compression can introduce distortion or clipping to the waveform of the recording.&#8221;</p>
<p>Here&#8217;s a video that also explains the Loudness War in a very quick and easy manner:</p>
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<p>Now we come to the self-serving part of this post. <img src='http://www.homestudioguru.com/wp-includes/images/smilies/icon_smile.gif' alt="icon smile Begun, The Loudness War Has." class='wp-smiley' title="Begun, The Loudness War Has." /> </p>
<p>A while back, <a href="http://charlesdye.com" target="_blank">Charles Dye</a>, <a href="http://www.john-ralston.com" target="_blank">John Ralston</a> and I founded <a href="http://TurnMeUp.org" target="_blank">http://TurnMeUp.org</a> as way for an artist to fight back against the loudness trend and release a dynamic record if they so choose.</p>
<p>I was recently interviewed on the subject by David Sason of Bohemian.com and the it&#8217;s now out. Here&#8217;s the beginning of the interview with a link to the rest of it. Thanks for the great story David!</p>
<blockquote><p>It&#8217;s called &#8220;soundcheck&#8221; on the iPod. On some television sets, its name is &#8220;steady sound.&#8221; Today, virtually every electronic entertainment device has some sort of built-in volume control, seeking to level the increasingly jarring fluctuation in the loudness of audio or video content in the 21st century. &#8220;What&#8217;s probably most noticeable to people is how loud a commercial is on television when it comes on,&#8221; says Allen &#8220;Big Al&#8221; Wagner, recording industry veteran and proprietor of Big Toe Studio in Vancouver, Wash. &#8220;That&#8217;s the same technology being used to make music louder.&#8221;</p>
<p><a href="http://TurnMeUp.org"><img src="http://www.homestudioguru.com/wp-content/uploads/2009/06/Turn_Me_Up_Logo_Small.gif" alt="Turn Me Up Logo Small Begun, The Loudness War Has." title="TurnMeUp.org" width="92" height="100" class="alignright size-full wp-image-354" target="_blank" /></a>As the cofounder of Turn Me Up!, Wagner, along with engineer-producer Charles Dye and rock musician John Ralston, is trying to counter a trend that&#8217;s quickly entering the cultural lexicon via a dramatic term: the &#8220;loudness wars,&#8221; a moniker that aptly describes the aggressiveness with which the loudness race has progressed and the destructive effect it&#8217;s had on the audio arts. Whether rock, hip-hop or jazz, music is roaring like never before. Turn Me Up!&#8211;the name tells listeners what to do with quieter, more dynamic albums&#8211;aims to hush the blast.</p>
<p>&#8220;It&#8217;s the equivalent of someone screaming everything they say,&#8221; says Wagner. &#8220;Imagine taking a painting and saying, &#8216;It&#8217;s not bright enough, so let&#8217;s take the Mona Lisa and go over it with all day-glo colors so that all the colors scream, all the time.&#8221;</p></blockquote>
<p><a href="http://www.bohemian.com/bohemian/06.24.09/music-loudnesswars-0925.html" target="_blank">Go to the rest of the article at Bohemian.com »</a></p>
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